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December 10, 2025
Building

Building a Simple Puzzle Engine: States, Rules, and Transitions

Creating a simple puzzle engine is one of the best ways to understand how casual…

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December 6, 2025
Building

What Makes a Puzzle “Satisfying”? A Developer’s Perspective

Every puzzle developer aims for the same magical moment: that subtle spark when a player…

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Recent Posts

  • Building a Simple Puzzle Engine: States, Rules, and Transitions
  • The Art of Balancing Difficulty in Mobile Puzzle Games
  • What Makes a Puzzle “Satisfying”? A Developer’s Perspective
  • How to Design Puzzle Interfaces That Feel Instantly Understandable
  • My Workflow for Turning a Single Idea Into a Playable Puzzle Level

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