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December 10, 2025
Building

Building a Simple Puzzle Engine: States, Rules, and Transitions

Creating a simple puzzle engine is one of the best ways to understand how casual…

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December 6, 2025
Mobile

The Art of Balancing Difficulty in Mobile Puzzle Games

Balancing difficulty in mobile puzzle games is one of the most subtle and creative challenges…

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December 6, 2025
Building

What Makes a Puzzle “Satisfying”? A Developer’s Perspective

Every puzzle developer aims for the same magical moment: that subtle spark when a player…

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December 6, 2025
Design Puzzle

How to Design Puzzle Interfaces That Feel Instantly Understandable

One of the biggest challenges in puzzle game development is building an interface that players…

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December 6, 2025
My Workflow

My Workflow for Turning a Single Idea Into a Playable Puzzle Level

Every puzzle game begins with a single spark — a mechanic, a visual theme, or…

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December 5, 2025
Prototype

How I Prototype New Puzzle Mechanics in Code

When I begin shaping a new puzzle mechanic, I focus on clarity over polish. A…

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Recent Posts

  • Building a Simple Puzzle Engine: States, Rules, and Transitions
  • The Art of Balancing Difficulty in Mobile Puzzle Games
  • What Makes a Puzzle “Satisfying”? A Developer’s Perspective
  • How to Design Puzzle Interfaces That Feel Instantly Understandable
  • My Workflow for Turning a Single Idea Into a Playable Puzzle Level

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    • December 2025

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    • Building
    • Design Puzzle
    • Mobile
    • My Workflow
    • Prototype

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