Building a Simple Puzzle Engine: States, Rules, and Transitions
Creating a simple puzzle engine is one of the best ways to understand how casual…
The Art of Balancing Difficulty in Mobile Puzzle Games
Balancing difficulty in mobile puzzle games is one of the most subtle and creative challenges…
What Makes a Puzzle “Satisfying”? A Developer’s Perspective
Every puzzle developer aims for the same magical moment: that subtle spark when a player…
How to Design Puzzle Interfaces That Feel Instantly Understandable
One of the biggest challenges in puzzle game development is building an interface that players…
My Workflow for Turning a Single Idea Into a Playable Puzzle Level
Every puzzle game begins with a single spark — a mechanic, a visual theme, or…
How I Prototype New Puzzle Mechanics in Code
When I begin shaping a new puzzle mechanic, I focus on clarity over polish. A…